Rune of vigor
New runs gain +2 maximum health per rank.
Explore deterministic turn-based ruin floors, choose relics, and unlock permanent camp runes.
Find the seal key, manage every turn, and reach the stairs. Bump an enemy to attack it.
Spend shards between expeditions. Rune upgrades are permanent and apply to every new run.
New runs gain +2 maximum health per rank.
New runs gain +1 attack per rank.
New runs gain +1 armor per rank.
The active expedition, records, shards, and camp runes stay only in this browser.
Pocket Ruins is an original deterministic turn-based browser roguelike. Each short expedition combines route planning, bump combat, floor objectives, relic choices, a resumable run, and permanent camp runes.
Seeds, turns, local saves, relics, and permanent runes.
Yes. A seed and floor number reproduce the same initial layout and enemies. Your movement, combat, relic choices, and remaining health are still part of the run state.
Enemies act after a valid move, attack, or wait. Opening a relic choice pauses enemy turns until a relic is selected. Drinking a potion does not spend a turn.
Yes. Active expeditions are saved locally after actions and when the page is hidden. Continue is available in the same browser unless site data is cleared.
The map and collected run relics end, but earned rune shards, records, and purchased camp runes remain for future expeditions.
More tools built around the same local-processing approach.
Survive an eight-minute night with automatic attacks, upgrades, and escalating enemy waves.
Merge equipment, automate ember production, complete contracts, and choose permanent reforge legacies.
Merge number tiles with three tactical abilities and a seeded three-minute daily sprint.